/* -*-c++-*- osgModeling - Copyright (C) 2008 Wang Rui <wangray84@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.

* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.

* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

#ifndef OSGMODELING_MODELVISITOR
#define OSGMODELING_MODELVISITOR 1

#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osg/Geometry>
#include <osgModeling/Curve>

namespace osgModeling {

class PolyMesh;
class Model;

/** Modeling aid visitor class
 * It supports creating polygonal meshes and building BSP trees.
 */
class OSGMODELING_EXPORT ModelVisitor : public osg::NodeVisitor
{
public:
    enum GeometryTask { BUILD_MESH=0x4, BUILD_BSP=0x8 };

    ModelVisitor();
    virtual ~ModelVisitor();

    /** Set tasks for each drawables to do. Use 'OR' operation to select from enum GeometryTask. */
    inline void setTask( GeometryTask t=BUILD_BSP ) { _task = t; }
    inline GeometryTask getTask() const { return _task; }

    /** Build BSP tree for models, which helps do bool operations or intersections. */
    static void buildBSP( Model& model );

    /** Build a polygon mesh, generating vertex-edge-face list for future uses. */
    static void buildMesh( PolyMesh& mesh );

    /** apply modeling aid methods, which are set with setTask. */
    virtual void apply( osg::Geode& geode );

protected:
    static bool checkPrimitives( osg::Geometry& geom );

    GeometryTask _task;
};

}

#endif
